Welcome To World of RoboMania(play now)

Hero

 

 

Any troop should be led by a hero, and the hero affects the status of the troop greatly.

The hero gains experience points in the battle to level up. What’s more, there’s a chance for the hero to obtain items in the battlefield.

 

1. Attributes

Attributes

Effect

Remarks

Level

Each level enables the player to distribute points on four attributes, Command, Attack, Defense and Speed.

Single attribute shall not exceed the total of other three attributes.

Exp

Exp is for the levelup of the hero.

 

Hp

A hero dies and can be revived when Hp turns 0. The revival takes time and resources.

20 x the power of 1.1of the current level

Capsule

Capsule is where to place equipment.

 

Command

The hero leads 10 units with one point of command and each more point of command for 10 more units.

 

Attack

Attack power of the troop increases 0.5% per point.

 

Defense

Defense power of the troop increases 0.5% per point.

 

Speed

Speed of the troop increases 1% per point.

 

 

 

2. The number of heroes

The whole number of heroes one player can control is realized by technology(not the number of heroes in single base).

 

3. Upgrade

Exp in battle = the amount of the resources for the killed enemy troops / 100

Exp in expedition = the amount of the resources for the killed enemy troops / 400

N distributive points for each levelN refers to the growth value of the hero

 

1.      Legendary Hero

The initial attributes of legendary hero are higher than that of normal hero, and the growth value of legendary hero is higher.

 

2.      Normal Hero

The growth value of normal hero is 3.

The total points of attributes of normal hero are 40.

 

3.      Initial Level

The initial level of the hero is relative to the level of tavern.

The higher level of tavern, the higher initial level of hero.

In each round, there are five heroes in the tavern, and the round refreshes after 24 hours.

There’s a chance for legendary hero to appear in the tavern. The higher level of tavern, the higher chance.

The lowest initial level of the hero = (the level of tavern+1)/2 (rounded)

The highest initial level of the hero = the level of tavern

 

4.      Price

Normal hero: 1000 x the power of 1.1 of the level

Legendary hero I: 3000x the power of 1.1 of the level

Legendary hero II: 4000x the power of 1.1 of the level

Legendary hero III: 5000x the power of 1.1 of the level

 

5.      Death and revival (coming soon)

Just like other units, the hero may die in the battle.

It takes both time and resources to revive the dead hero.

Resources = 500 x the power of 1.1 of the current level

Time = 30 min. x the power of 1.1 of the current level

 

6.      Fusion(coming soon)

The fusion of the heroes produces a giant hero.

The components are body, left hand, right hand, left leg and right leg.

The fusion of the heroes consumes certain item.

Each hero represents one part to fuse into composed hero. There’re five parts: left arm, right arm, left leg, right leg and body. The attribute of composed hero = the highest attributes of the heroes x enhancement. (The enhancement of composed normal hero is 100% when level 10 and 5% more for each extra 5 levels. The enhancement of composed renowned hero is 120% when level 10 and 10% more for each extra 5 levels.) It costs one piece of meteor for each fusion. The fusion lasts 12 hours or one battle, whichever is first.

 

fusion